Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a “gamer” may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, and 47 percent of all gamers are girls.
Game developers and academics who have been studying the elements that go into making games more attractive to girls found that those very same qualities are also important components of learning. For instance, girls are more drawn to games that require problem solving in context, that are collaborative (played through social media) and that produce what’s perceived to be a social good. They also like games that simulate the real word and are particularly drawn to “transmedia” content that draws on characters from books, movies, or toys.
Read more: Girls and Games: What’s the Attraction? | MindShift.
File-sharing site The Pirate Bay caused an Internet stir last week when it introduced a new content category called “Physibles,” essentially designed to allow people to pass one another physical objects for download . The term refers to data files that are actually able to become physical objects via 3D printing technology. Before long, The Pirate Bay said in a blog post, “you will print the spare parts for your vehicles.” Some saw the announcement as an overhyped publicity stunt. Others saw a powerful revolution of how humans acquire essential goods. But one expert Mashable spoke with this week said that 3D printing is indeed bound for the mainstream — and even sooner than The Pirate Bay might think. “If you want to draw that parallel, we are kind of in the early 1980s of the computer industry right now, when it was just moving from mainframes into home computers,” said Hod Lipson , a Cornell University associate professor of both Mechanical & Aerospace Engineering and Computing & Information Science. “I see a big future for 3D printers in personal-scale applications that will unfold over the next decade.” That big future will probably include kids like Riley Lewis and Vernon Bussler (right and left, respectively, in the accompanying photo). Riley and Vernon are eighth graders. Along with a small cohort of classmates at Discovery Charter School in the Bay Area, they’re already getting pretty deep into the world of 3D design and printing. After Riley developed a strong interest and aptitude for 3D printing a couple of years ago, a company called 3D Systems donated a 3D printer worth several hundred dollars for him to use at school. The class of some dozen students is one a very small number of middle school labs beginning to delve into the emerging industry. The group’s work has been featured in a Popular Science blog post, and they have already produced items including dice, jewelry and replacement parts for the printer. Their progress reflects a tangible future for the medium that exists outside of exclusive laboratories and research facilities. “It’s just amazing to have an idea and then be able to create a perfect rendition of it, something you can physically hold and touch,” Riley told Mashable . Vernon said that their classmates react with “a combination of ‘that’s cool’ and ‘I don’t get it.’” According to Lipson, more and more people will begin to “get it” in the coming years.
You’ll Download Physical Objects Sooner Than You Think, Thanks to Kids Like These
Our Take: We love this idea imagine being able to email your physical project work to your examiner half way round the world.
Via The Guardian:
Evidence for games is weak, says Which? report
Experts say they are no better than a crossword People who spend money on “brain trainers” to keep their minds agile may get the same results by simply doing a crossword or surfing the internet, according to research published today. A panel of experts, including eminent neuroscientists, found there was no scientific evidence to support a range of manufacturers’ claims that the gadgets can help improve memory or stave off the risk of illnesses such as dementia …
Which? panel questions brain training claims