Lesley Tham, Raymond Tham (2012) Blended Learning: Is Game-Based Learning an Effective Instructional Strategy to Engage Students in Higher Education in Singapore? A Pilot Study
Journal of the Research Center for Educational Technology, Vol 8, No 1 (2012)
Today’s Internet Generation is accustomed to multi-tasking, graphics, fun, and fantasy. Educators in Asia are finding it increasingly challenging to engage and motivate students with traditional modes of teaching. One tool that may help them in this endeavor is game-based learning, which is beginning to catch on in K-12 schools and higher education. This paper examined whether game-based learning is an effective instructional strategy for engaging and motivating students in higher education in Singapore. Findings indicate that game-based learning can be a useful strategy to motivate students, because the challenge of a game fosters competition between groups and collaboration within groups.
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