Tag Archives: augmented reality

Augmented Reality Brings New Dimensions to Learning

* Augmented Reality

Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality AR allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.

Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!

Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. With Augmented Reality products like Elements 4D by Daqri, students manipulate and combine elements — like mercury — right from their Android or iOS devices, rather than just reading about them in a textbook. Anatomy 4D is another free app by Daqri that allows users to explore a human body and isolate various body systems.

More Augmented Reality Brings New Dimensions to Learning | Edutopia.

Six Uses for Augmented Reality in Primary and Tertiary Education

Image: Eric Rice
Image: Eric Rice

Educators have taken to exploring the educational possibilities of Augmented Reality (AR) in the classroom and the very real opportunities afforded by this sense-expanding technology. A generation in love with gimmicks, AR has taken the public fancy. The cutting edge technology has been gradually working its way into our collective conscious through such hi-tech marvels as Google Glasses, AR business cards, and the GE Smart Grid. As AR gains recognition, however, educators are finding that this form of pseudo-realism technology can be applied toward a higher purpose: enhancing the educational experience. The use of AR in the classroom is nothing short of a revolution in our learning culture.

Motivation
At a basic level, there is no doubt that the use of AR in education adds a layer of attraction to a student’s studies. Knowing that coming to classes means a chance to play with cool hi-tech toys means that students are less likely to play hooky or skip first class on Monday after partying hearty. Students who have AR in the classroom actually enjoy coming to school—they are motivated.

Memory Aid
Furthermore, since AR involves a number of senses, students will by definition be more engaged in their studies. In one study, AR was used for specific learning activities, for instance problem solving. The technology applied to these lessons provided for a level of interactivity that had not previously been experienced by the students. As a result, the lessons were pleasurably engraved on their long-term memories. (1)

Flexibility
AR is nothing if not flexible. Augmented reality spans the generation gap and can be employed with students of all ages, making it useful for preschool, elementary, high school, college, and postgraduate studies. AR also has a wide application in that any and all subject matter can be enhanced with AR technology. In addition to this consideration, AR can be used to tie seemingly disparate subject matters together.
For example, students studying The Diary of Anne Frank might “travel” from Frankfurt, where Anne was born, to Amsterdam. They can “tour” the attic hideaway of the Franks, and see what route Miep Gies might have taken to bring food to the residents of the Achterhuis. Students can “walk” past Nazi Brown Shirts and “converse” with them in German. They can see the indigenous flora and fauna of the areas in which the story takes place. They can “experience” a gas chamber.
The use of AR in this study unit would offer an interdisciplinary exercise melding social studies, history, geography, biology, literature, German language studies, and more, in a way that would impress upon the minds of the students, the entirety of the Anne Frank story forever. This type of study breaks the tidy mold of compartmentalized studies and offers a potent delivery system for learning retention.

User-Friendly
AR system software is portable and easy to install in just about any setting. Using the software is as easy as walking and talking. There is almost no learning curve to the use of AR, while AR itself can be a bridge to enhanced learning and learning retention.

Independent Problem Solving
AR changes the learning culture so that instead of acting as compliant sponges for teacher-imparted information, students perform as scientists. Acting as researchers, students investigate topics with an open mind and with an eye toward building knowledge and solving problems. Cook examined this aspect of augmented reality in his 2010 work, Augmented Contexts for Development (ACD) which expanded on Lev Vygotsky’s seminal education theory, Zones of Proximal Development (ZPD). (2)

In his work, Cook described how architecture students created a “vlog” to record their impressions of a field trip. The students employed physical as well as digital representations of structures at one and the same time, synchronizing these tools to better inform their interactions with the subject matter and with each other. The students pooled their combined knowledge from this exercise to round out their perceptions of the material, answering their own questions as they arose, from examining AR overlays and experiencing situated visualizations.

Sense Substitutions
Haptic interfaces can offer tactile feedback for blind students or those with vision impairment. An example of such an interface is the Haptic Lotus, a handheld device shaped like a flower. The petals open and close to offer clues about the environment. Sound-rendering systems can be used to change visual data about locations and objects into aural information. Those students with hearing impairments, on the other hand, may experience the sounds and rhythms of music by way of color visualizations set to the beat of a song.

Once upon a time, augmented reality was seen as the newest futuristic technology. Something for fun perhaps, with little application to real life situations or need. Over the past decade, however, AR has begun to prove its worth as something that can add texture and context to our everyday lives and enhance and augment the learning experience. As educational institutions increasingly promote the use of AR, educators will expand their own knowledge of this technology and learn new ways to use this adaptable, engaging, and multipurpose tool in the classroom.


Varda Epstein is a journalist and researcher specializing in education and a Communications Writer for Kars for kids, a car donation charity whose proceeds underwrite educational programs for children and adults. Write to Varda at Varda@kars4kids.org

(1)  Luckin R, Stanton Fraser D. Limitless or pointless? An evaluation of augmented reality technology in the school and home. International Journal of Technology Enhanced Learning. August 2011; 3(5): 510-524.
(2)  Cook J. Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning. 4 October 2010; 2(3): 1-12.

20 Coolest Augmented Reality Experiments in Education So Far

Augmented Reality *

Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.

Read more: 20 Coolest Augmented Reality Experiments in Education So Far – Online Universities.

20 Coolest Augmented Reality Experiments in Education

Augmented Reality

Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.

Full Text: 20 Coolest Augmented Reality Experiments in Education So Far – Online Universities.

Top 9 Best Augmented Reality iPhone Apps In 2012

Augmented Reality

The principle of augmented reality based iPhone apps is to use the superb multitasking and image processing capabilities provided by the iPhone. Even though the technology of augmented reality is still in an embryonic stage, these smart iPhone apps give us a small glimpse of what’s to come. Most of these apps are available at Apple’s iTunes App Store. So check out the top 9 best Augmented reality apps for iPhone in 2012 Here are some really cool iPhone apps with augmented reality features.

Full Text: Top 9 Best Augmented Reality iPhone Apps In 2012 | StartAppz.

The Future of Mobile Learning

This bulletin provides an overview of the current state of mobile learning in higher education, speculates on future directions, and suggests questions that educators might ask of themselves and their institutions in preparation for the onset of mobile education. Ignoring mobile learning is not an option when it has already begun to show a strong potential to disrupt existing pedagogical infrastructure, including that of online education. It is up to those in higher education to adapt this freewheeling trend to best serve the core mission of educating students.

Citation for this Work: Rick Oller. “The Future of Mobile Learning” (Research Bulletin). Louisville, CO: EDUCAUSE Center for Applied Research, May 1, 2012, available from http://www.educause.edu/ecar.

Full Text: The Future of Mobile Learning | EDUCAUSE.

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Augmented Reality: Coming to a School Near You?

As schools’ acceptance of mobile tools such as smartphones and tablets becomes more widespread, educators are struggling with how to incorporate them into current teaching models. Experts say schools need to get beyond the technology cart—treating these tools as accessories that get wheeled in and wheeled out an hour later—and educators need guidance on how to change their teaching practices to take advantage of what mobile learning has to offer. Yet examples of what these new pedagogical models might look like are hard to come by.

Gagnon and his team may be able to help. As the minds behind Augmented Reality and Interactive Storytelling (ARIS), they’ve developed an open-source mobile learning platform educators can download onto an iPhone, iPad or iPod Touch to create place-based and narrative gaming activities that can be incorporated into classroom curriculum.

For example, Chris Holden, an assistant professor in the University Honors Program at the University of New Mexico, and Julie Sykes, an assistant professor of Hispanic linguistics, used ARIS to create the game “Mentira.” Designed to help Spanish-language students learn in a real-world context, players talk with real people and virtual characters while visiting the Los Griegos neighborhood in Albuquerque, where they must solve a fictional murder mystery based on current and historical events.

[Sounds amazing - if you are using this tool let us know how you are using this in the comments]

Full article: Augmented Reality: Coming Soon to a School Near You? | MindShift.

Is This The Future of Touchscreen Tech? New Video Will Blow Your Mind

Via Mashable

Gorilla Glass manufacturer Corning has unveiled a follow-up YouTube video to its wildly successful “A Day Made of Glass,” providing another look into what the future could be like with the growth of glass touchscreen interfaces, from innovative chalkboards and activity tables in classrooms to uses for it in hospitals. Corning released two versions of “A Day Made of Glass 2″ — one with a narrator and another, abbreviated version without commentary — the video follows the life of young Amy and her family as they go through their day using various products made of glass. Amy does classwork on a glass tablet, controls the temperature of the car from the backseat and even attends a field trip at the Redwood Forrest with an interactive signage that brings learning to life. Her teacher also works with students on interactive touchscreen activity tables. Corning expects these activity tables to be rolled out in the near future. Last year’s video , which followed the same family, brought in over 17 million hits on YouTube and left many in awe of Corning’s interpretation of what’s possible with photovoltaic glass, LCD TV glass, architectural display and surface glass, among others. However, many left comments on YouTube asking which technology is actually possible with today’s resources and pricing. This time around, though, new technologies and applications are highlighted, such as glass tablets, multitouch-enabled desks, solar panels, augmented reality, electronic medical records and anti-microbial medical equipment. Corning may be making headlines these days for its Gorilla Glass product — a super-strong, lightweight glass which can withstand drops and mistreatment — but it’s hardly a new company and no stranger to innovation. In fact, the 160-year-old business even worked with Thomas Edison to create inexpensive glass for his lightbulbs. However, Corning noted at the press screening that there are several challenges the company is facing this year, largely due to lower LCD glass prices, higher corporate tax rates and declining equity earnings, which have combined to lower Corning’s profitability. Although LCD glass sales are likely to be flat through 2014, the company said it will remain profitable and continue to generate large amounts of cash. Last week, Corning announced that it raked in record 2011 sales of $7.9 billion and plans to grow profits to $10 billion by 2014. The company also recently announced that it is joining forces with Samsung Mobile to manufacture Lotus Glass for Galaxy-branded smartphones and Super OLED TVs. Corning’s ultra-slim, eco-friendly Lotus Glass is known for strong performance and withstanding higher-processing temperatures. Although Corning’s first “A Day Made of Glass” video was unveiled a week ago this year, Corning’s vice chairman and CFO James Flaws told Mashable that he couldn’t comment on whether or not the clips will become an annual tradition. “You can expect more from us though,” Flaws said. More About: Corning , gorilla glass , smartphones , tablets , trending , TVs , YouTube For more Social Media coverage: Follow Mashable Social Media on Twitter Become a Fan on Facebook Subscribe to the Social Media channel Download our free apps for Android , Mac , iPhone and iPad

Excerpt from:
Is This The Future of Touchscreen Tech? New Video Will Blow Your Mind