What is the Value of Games in E-Learning? | E-Learning Uncovered

So, I’ve done some research and believe I would be doing [my son] a disservice if I didn’t let him play Angry Birds at least every now-and-then.

Let’s take a look at who is gaming. Gamers aren’t just teenagers! They are often the professionals we are creating e-learning interactions for. The average gamer is 34 years old, and has been playing electronic games for 12 years – and often up to 18 hours a week. And, many of them are benefiting from the experience!

via What is the Value of Games in E-Learning? | E-Learning Uncovered.